![]() Their power remains around the same (a base damage decrease of 10 on Rampage hardly sounds like much), but the consistency to achieve this power has been hit with a slightly slower jungle clear. Hecarim has fallen off the radar after this patch's nerfs, being hit with a hefty 4% winrate decrease across the board. The weird recent winrates in Diamond may be due to sample size issues, as Lolking reports something similar. It's no wonder Riot felt this was unbalanceable. ![]() You can see a gradual increase in winrate from their release, which is pretty fun! Also of note is just how tier-divided Ryze used to be, from a terrible 38% in Bronze gradually up to 53% in Diamond. Ryze shows signs of improvement as the playerbase continues to understand the champion more fully. Surprisingly, Sona's banrate only ever hit 30% and is decreasing again people really hate banning supports! While a few hotfixes and nerfs have hit since the initial rework, reducing Sona from their post-rework 58% winrate, it will take some more to truly chip it below an unacceptably high ~55%. Sona continues their reign at the top of every tier, except for Diamond where their lower winrate is overshadowed by Gangplank and Jhin. Bronze Silver Gold Platinum Diamondįull table of champions on These pictures are only for NA. Look at your team's pre-picks when banning some compositions handle particular champions better. Banrate is taken into account Pickrates adjust for banrates. This list is primarily about consistency, not power. These are what should be banned, not what are being banned. Data for any region may be found at the Best Bans website, and adjusted at the top right corner. The pictures are data from North America, Ranked. ![]() In reality, ban rate is not only a function of win rate and play rate, but also of perception of power, transparency of power, frustration, and risk-aversion. the strategy that maximizes your probability of winning is to ban champions that are both high win rate and high play rate. So /u/Jonnyy9, /u/warwickofwallst, and I decided to make to calculate a ban list for each tier solely based on winrate, pickrate, and banrate which is partially added to pickrate.Īs a rule of thumb, optimal ban strategy i.e. ![]() But these often lead to inaccurate choices to maximize the chances of winning. The way people choose bans is based heavily in frustration, popular opinion, and potential power. LoL Subreddit: The Main LoL Subreddit: /r/leagueoflegendsīy clicking the following links you can filter our specific post types If you are banned from /r/SummonerSchool, you may also be banned from our Discord. Our rules apply not just to Reddit but also to our Discord! This also applies to bans.
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